Add images to Image
All processing happens in your browser — files never upload anywhere.
Add images runs entirely in your browser using the HTML5 Canvas 2D API — the same rendering engine your browser uses to draw every website. No upload, no signup, no watermark. Your image never leaves your device.
the browser's Canvas 2D API
Every step runs on your device — nothing is uploaded.
Open Add images on Toolspace.
Drop a PNG, JPG, WebP, GIF, or BMP image.
Tweak the options shown on the right (dimensions, angle, quality, colors).
Click Download to save the edited image.
Add images uses the HTML5 Canvas 2D API — the same rendering engine every web browser ships with. Your image is decoded into a pixel buffer, transformed in memory, and re-encoded to PNG or JPEG when you download. No server involved.
Add images accepts PNG, JPG, WebP, GIF, and BMP inputs. Output defaults to PNG (lossless) or JPEG (smaller size) depending on the operation.
Add images preserves pixel data exactly when the target format is lossless (PNG, WebP-lossless). Lossy targets (JPEG) accept a quality trade for smaller size.
Add images handles images up to about 50-megapixels on a typical laptop (roughly 8000×6000). Above that, browser memory becomes the bottleneck.
Yes — nothing uploads. Your image is decoded, transformed, and encoded entirely in browser memory. Close the tab and there's no trace anywhere.
All free, all browser-based, all zero-signup.